A downloadable Challenge

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Ruleset by Dyketacular All art by Kevin Budnik

Hail and well met, trainers of the world! Before you lies a special challenge. Using Nuzlocke runs as a base, Dungeons & Dragon Types adds new dimensions by assigning your creatures classes, giving them traits, incorporating death saves, and encouraging role play to make creatures feel like adventurers from tabletop roleplaying games (TTRPGs).

This project is COMPLETELY FREE (although donations are welcome!) and contains two different rulesets:

RULESET ONE: TAVERN FRIENDS - A simplified challenge with fewer class requirements more focus on storytelling and the usage of traits!

RULESET TWO: BATTLE HARDENED - A more in-depth challenge with more specific class  rules to tinker around when creating and telling stories about your party. 

What is a Nuzlocke Challenge? The Nuzlocke challenge is a set of rules designed to create a higher level of difficulty in the Pokémon games. For Dungeons & Pokémon The Nuzlocke rules serve as a base upon which to expand. The rules promote closer bonds between a player and their pokémon, and are not an in-game function, but self-imposed restrictions. "Nuzlocke" comes from the comic series of the same name by Nick Franco.

So what is Dungeons & Dragon Types? This challenges builds off of the Nuzlocke Challenge rules and adds concepts from tabletop role playing games to create a new experience for people wishing to get more out of  video games like Pokémon and their Nuzlocke runs. 

**NOTE: These rules are a tool for playing video games like  Pokémon  in a new way. It is not a Pokémon-themed RPG system. If you're looking for that, I recommend  Pokémon Tabletop United!**

Compatible Games: This ruleset can work with many creature collecting video games, including the popular Pokémon main series games. Some games  but is most suited for Generation IV or later, after moves were given a damage category individually, rather than by type.  Rule adjustments & notes for specific games: Below is an (incomplete) list of  games that may need slight rule adjustments to work properly with this ruleset. If you notice other incompatibilities, please reach out! I will work to make a note of it here, and/or clarify  a solution.

  • Pokémon Generations I-III: Before generation IV, whether a move was classified as physical or special was determined by the move's type. This makes certain classes in these rules (like fighter, monk, and mage classes) more difficult to use. It can be worked around or fudged, but players should be aware of the type based categories.
  • Pokémon Let's Go: Leveling can be difficult in this game since you have to 'catch'  Pokémon Go-style instead of battling wild pokémon. A possible solution is to count the first pokémon encountered (defined as entering the catch screen) each route as the only one the player can catch. After that, a player can 'catch' more pokémon to level up and gain experience, but all of these pokémon must be transferred to the Pokémon Prof. for candy. It is up to the player to be responsible while doing this as to not abuse the feature and over-level their team.


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Click download now to get access to the following files:

Dungeons&DragonTypes_v1.pdf 6 MB

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